//
//  AppDelegate.swift
//  MotionExample-iOS
//
//  Created by Adam Bell on 8/25/20.
//

// no u

import Motion
import MotionBenchmark
import UIKit

public let MotionBlue = UIColor(red: 0.47, green: 0.80, blue: 0.99, alpha: 1.00)

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        if CommandLine.arguments.contains("--benchmark") {
            DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
                RunBenchmark()
            }
        }

        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }


}

